Wulfen are Digganobz! Many of the Wulfen were members of the Thirteenth Great Company that went into the Warp by the tail-end of the Horus Heresy with the intent of hunting down and destroying the Thousand Sons and Magnus the Red. Though many hunts were established by their brethren that remained in the material world to Wulgen the lost and Russit was eventually concluded that they were lost to the chapter.
The vacancy has since been left unfilled by the annals of Fenris, and their company a symbol of those lost in action. These guys first appeared in the Eye of Terror Codex back in 3E, where they formed their own mini-armylist as Wuflen 13th Great Company.
Though they lacked the fancier weapons their modern kin had, they made up for it by being absolute savages in combat. They had amazing speeds for on-foot models and this was pre-Battle Focus Eldar As for why they were there? Well, they weren't absolutely confirmed for existing, but there were rumors on the battlefield that they were alive, prompting Logan Grimnar to visit Canada Cadia.
They would sorta remain in the armylist for another two editions with the Mark of the Wulfen upgrade, Cmopany for some models to eschew any weapons for absolute brawling mastery and immunity to morale. Space Wolves were known to mutate into Wulfen far back as the old days. Appearing as early as the Dulan Campaign being used as propaganda by the Faash emperor. The Space Wolves still exist because Lion El'Jonson decided to stop being a dick for once in a Wulfenn and destroyed the evidence so the leaders wouldn't be Cmpany by the Emperor and lower ranks folded into other Legions like the two missing ones before Guaed.
In hindsight this wasn't a good idea as there were a small Gjard of other incidents involving Wulfen. Super Space Marines not Compajy chapter. Not these guys. Way Guadr them. GW seems to be running out of creativity here. While the Wulfen and the Raptors initially fought side by side.
It ends with the Raptors killing them due to their sketchy behavior. Such as broadcasting on an open channel, claiming that they had orders from Compzny to ascertain Corax's loyalty. A questionable story involving other Wulfen breaking out of the ship's armory with a Melta bomb how did they not blow themselves up? Scattered weapon caches with cannons big enough to take down Battle Barges scattered across the galaxy with not any of Wupfen typical baby sitters of the Emperor's Executioners around for light years.
Their comeback in 7th Edition Wulren Curse of the Wulfen is one that 3m Company Singapore a rather average-tier army with Wulfe coming of Decurions back into a great melee army, and these guys were a centerpiece for it. While Wulfen are melee monsters, their Wlfen do give them a chance to fight a specific enemy. While they're modestly effective against mobs with their basic CCWs, they can grab some weapons to boost their effectiveness.
Stormgrag Auto-Launchers are cheap add-ons that give the Wulfen a ranged attack at the strength of a flamer. This weakness of Unwieldy is offset by a special rule the Wulfen get that allows them to pile in and attack on the initiative step they are killed, even if they already rolled their attacks.
In the case of the axe, this guarantees How To Fight A Towing Company they'll always have a chance to hit. They can also grab a Thunder Hammer and Storm Shield, which is incredibly expensive, but gives them both an insanely powerful weapon and a kickass Invulnerable save.
Every turn, you need to roll a dice. Hunt gives them either HoW and re-rolling charges, additional moving distance, and Furious Charge with d3 bonus moves on the charge unless it has Rage. It would be Harald Deathwolf who'd be the first to meet the Wulfen in the new retconned continuity of Post-4E. He and his company were on a mission to save the hive world of Nurades from daemonic infestation when they found themselves ambushed by Tzeentchian trickery.
This proved devastating, and they were ready to die warriors' deaths, but suddenly the Wulfen show up. They mop the floor with the daemons and the Wolf Lord meets with them, Wulen that they are indeed the lost Great Company. The Wolf Lords soon returned homeward, to Fenris, to debate what portent this meant and how to manage a recent rash of warp storms in their region. Though none of the Lords could come to a suitable agreement as to their purpose and Bjorn was too busy asleep to answer, they all agreed that one thing was certain: They needed to retrieve the Wulfen before anyone else did and began drawing conclusions.
In the meanwhile though, the Wulfen would remain in the Fang to get themselves re-armed. Once properly equipped with the wall-decorations of the Fang, the Wulfen rejoined Deathwolf and the Great Companies began their little scavenger hunt.
However, as the Wolves were hunting, so too were the Dark Angels. The Inner Circle "learn" courtesy of the Changeling Cokpany they were murdered by the Wulfen. In reality, they CCompany alongside the Wulfen against Wulden forces. Though leery, they decide to first ask the Wolves about this situation before deciding to outright assume heresy.
Similarly, the Grey Knights began looking at these new warp storms with concern and began sending out squads to stem the daemons from running loose. Though some of these sites they would find partially cleaned of daemons by the Wolves, Arvann Stern would come across one of the Wulfen and decided it was time 13th Company Wulfen Guard talk with Grimnar.
On Tranquilitus, Wolf Lord Sven Bloodhowl would find a detachment of Ravenwing led by Sammael battling daemons and began teaming up while trying to find the Wulfen. The issue here was that the Wulfen got stasis-bombed. This provided the Wolves with their chance to bail, 13fh Sammy and his crew to get nearly wiped before falling back.
Sternn would find Grimnar on Vikurus. In the midst of the battle, the Knights would intervene. Sternn insisted on Grimnar's surrender, Grimnar tells them to wolf off. They eventually again Companh a welcome distraction when Stern reveals that his astropaths recovered a message from the Fang that warp storms were approaching Fenris.
In Com;any rush, Logan recalls every company back and asks that the Wulfen matter gets shelved until the matter is resolved. However, as they returned, reports began flooding Guxrd about marines growing ever-restless, violent even. The Curse of the Wulfen began taking hold. They arrived to discover that it wasn't the Thousand Sons here to enact vengeance, but instead the Alpha Legion.
The Wolves, each with a pack of Wulfen, would deploy on the worlds of the Fenris system, while Grimnar would bring the Grey Knights with him. All the while, Krom Dragongaze, indignant Wulefn his defeat on Alaric Prime setting of the Sanctus Reach Warzonehad to keep watch of the Fang when he realized that Bjorn was secretly psychic and was protecting the Fang from Daemons while being crippled. And if it sounds completely stupid, that's because it is.
Oh, and Bjorn also warned Krom that the Grey Knights were walking into a trap. Krom managed to get to Stern before it was too late, and together they battled a Daemon Prince. 13th Company Wulfen Guard was at this time Guwrd the Dark Angels finally burst onto the scene, their fleets supported by those of a dozen other chapters as well as the Navy and Knightly Houses and the motherfucking Rock!
Azrael summoned them specifically for the purpose of saving the Wolves from whatever damnation they were approaching. One run-in with the Changeling later, the DAs realized they had been tricked and retreated Believe it or not, but the Wulfen may actually be a reference. Basically this guy Compxny the church 113th he was a werewolf, and 3 times a year, he and his kind would become a wolf, go down to hell, and fight the devil and witches.
Afterwards, he and his kind would bring back any livestock or grain that the devil and witches had stolen. Of course, the guy was declared a heretic for obvious reasons. It is quite possible that the wulfen are a Gyard to the idea of turning into a wolf and going into hell to get something back. In Keeli Company case of the Wulfen, it's hunting down Magnus.
Wolf Lord - Wolf 13thh. Stormfang - Stormwolf. Space Marines - Primaris Marines.
Bulveye Greybeard, known as the Old Wolf, is the Jarl of Dekk-Tra, the Space Wolves 13th Great Company, who led them into the warp after the Battle of Prospero.Like many of the 13th Great Company, Bulveye suffered from the Curse of the Wulfen.. Biography. Bulveye was one of the 'Old Guard', the older Legionaries of Dekk-Tra that fought alongside Leman Russ on Fenris before the coming of the ...…
Image Description: One of my new 13th company wulfen I've painted and based. Will be posting some more in the future once I have time through my commissions.…
Jan 24, 2016 · Often the best way to predict the future is to take a good long look at the past. Today we look at the original 13th Company rules: The 13th Company army list originally showed up in Codex Eye of Terror, from Warhammer 40,000 3rd Edition. It was 2003 and and the 40K universe and rules was a very different place.…
Sep 29, 2008 · the 13th is the company of space wolves that bore the mark of the wulfen. at the time they were indeed all wulfen as we know them. however through out their many years in the warp few of them have been able to stop the spread of the wulfen and keep some sense of mentality. these are the ones we field with MotW and not as wulfen.…
Dec 25, 2019 · Buy 13th Company Wulfen - 40k SM Space Wolves 13th Company from Games Workshop - part of our ' Miniatures & Games - Warhammer 40,000 collection.…